The next reality will be even more threads about people wanting to remove those mitigations. Honestly, your post annoys me a lot more than the non-sensical requests that some players might make.Ĭare to explain why the idea of an FPS (a First Person Shooter) by structure needing to be in first person exclusively and as a rule not including a more beneficial third person option (which despite your gymnastics, does provide noted advantages over first person) is a "dumb argument" as you say? Calling an argument dumb is not a counter argument.Īs for the rest, adding a third person option and mitigating it with hip fire (or other things) is just creating more problems where they did not exist in the first place. (The problem is having both systems make sense with their advantages and disadvantages, should still be possible). just an example, let's say third person is the hipfire aim, while fps is the focused aim. IE: Reduced audio at a distance, less zoom, limited aiming, limited view.Ī solution to peaking would be to have the spread jump up and adjust back down as soon as the game detects a change in the aiming distance in third person. Second, disadvantages at third person are possible as well. ![]() Claiming that it's an FPS, so that's why it's an FPS is one of the dumbest arguements out there as to why it isn't TPS.
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